The same system allows the player to find health restoratives and other items which, while not essential to complete the game, can help the player survive enemy encounters. He can be injured to the point of collapse, however, causing him to stop distracting enemies or track items.Ä«rown's ability to locate items is an integral part of the game, used in every chapter of Rule of Rose to progress further. ![]() Brown cannot attack enemies, but will growl, which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation. Brown can be ordered to track items by scent, be commanded to 'stay' and be called to Jennifer's side. Brown accompanies Jennifer throughout the game and will respond to the player's commands. Early in the game, the player encounters and rescues a Labrador Retriever named Brown. ![]() Rule of Rose is a survival horror game in which the player, who controls Jennifer, explores the game environments and furthers the plot by accomplishing tasks and experiencing cut-scenes while sporadically encountering enemies and bosses. The game has been compared to Silent Hill and Haunting Ground, due to the psychological horror used throughout and because the main character is accompanied by a canine companion. The game was cancelled in the United Kingdom, despite the Video Standards Council calling the complaints "nonsense." Rule of Rose received mixed reviews from many publications reactions to the story, music, and horror elements were almost universally positive, while the gameplay was panned. Various European authorities condemned the game and called for its banning. Rule of Rose received significant controversy before release due to its use of violence and implied sexuality among some of its underage, female characters. The entire score was produced by studio musicians in order to bring a human element to the game's atmosphere. The team drew inspiration from the classic Brothers Grimm fairy tales for the narrative, and the Silent Hill series for graphics and art style. This decision led to the concept of childhood, specifically the "mysterious and misunderstood" nature of young girls. Punchline wanted to develop a "new type of horror game" with an emphasis on psychological horror. Development on Rule of Rose began after Punchline was asked by Sony Computer Entertainment to make a horror game.
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